最新版的GOLAEM CROWD 2.2新增支援Arnold算圖引擎,其穩定性讓許多動畫和特效工作室都採用,目前Golaem Crowd支援RenderMan、3delight、mental ray和V-Ray。
Golaem 2.32也新增全新的程序性材質,以及Multi-textures(多重貼圖),可指定不同的貼圖到群體角色當中。Golaem也新增了一個全新的Golaem Crowd算圖組合包,把所有Studio的Golaem Crowd Rendering proxies封裝到一組安裝程式中,以方便在RenderFarms上做調度。
Golaem Crowd 2.2支援Maya 2011以上版本,作業系統支援Windows/Linux。
新增功能
· Procedural rendering plugin, proxy and shaders for Arnold
· New plugin CrowdRender to handle render proxies in Maya (does not require a license)
· Procedural shaders for VRay
· Multi material support for all renderers
· Added crowd unit in CrowdMangerNode to centralize the scale ratio
· Distance trigger
· nParticles are now taken into account natively with the CrowdField
· New popTool mode able to take any selection component into account (vertices, faces, edges...)
· MEL Command "replaceMaterialType()" to replace a material type with another (for Arnold and Phong not supported)
增強的地方
· Multi selection available between Maya and the Behavior Editor (shift key)
· Poptool per-particle index rendering
· Show/hide poptool annotation
· NavMesh Tool: Voxel Subdivision uses tiles to compute large environments. Added warning when voxel count is huge (> 100 million).
· New display for the Enternal Entity Locator
· Uniformization of the rendering proxies (it is now possible to add different rendering proxies in a same scene)
· Default material in VRay when shaders are missing is now orange
· MentalRay plugin: Small performance increase
· Support RenderMan Studio 4.0 (Maya 2012 & 2013 64-bit only) and RenderMan Pro Server 17.2 (64-bit only)
· FAQ link from CrowdRender plugin
· Load/Save windows uniformisation
· BeNavigation: Default acceleration set to 10
· BeNavigation: No more max speed
錯誤修正
· Correction on arm bones orientation when playing a motion
· PopTool: Mesh scale is taken into account (when linked to it)
· Fixed reparenting behavior problems in the Outliner
· Fixed trigger reevaluation in Alt operator
· Fixed transparency and alpha in MRay shaders
· Fixed randomness in NoOrder operator
· Fixed crash at fbx eport (single file)
· Fixed crash when exporting entities without a skeleton/mapping file
· Fix auto-map between Goto Targets and Goto Behaviors
· Asset Manager: Fix bug when adding a new geometry file
· Rendering: Fix crash when with motion blur samples <= 1
· Mental Ray plugin: Fix the alpha channel
下载地址: 迅雷快传|百度云 |
Labels: 3D Editors, maya plugin, vfx