find the “license.env” file in the bin directory of maya 2014. (C:\Program Files\Autodesk\Maya2014\Bin)
open that file with a text editor.
delete everything in the file (all the text) and replace with
MAYA_LICENSE=657F1
MAYA_LICENSE_METHOD=standalone
your license.env file should contain only these two lines of text, nothing else. Save and then launch the app. Maya2014:Win版Automotive提取版mentalray安装解决方案 补充说明首先在Maya2014根目录下建一个mentalray文件夹把MentalRayPlugIn/Program
Files/Autodesk/mentalrayForMaya2014里的文件复制到新建文件夹里
2.再把mentalray/plug-ins/Mayatomr文件复制到C:\Program
Files\Autodesk\Maya2014\bin\plug-ins里;打开软件在窗口-设置-首选项-插件管理器加载Mayatomr.mll
就OK
MARI is a production proven 3D digital paint tool designed to keep artists painting. Built from the ground up so artists can spend more time being creative and less time managing technical issues, MARI lets artists paint directly onto 3D models, view work in context and spend much less time copying files back and forth between applications.
Designed to meet the needs of even the most challenging VFX painting projects, MARI is capable of handling super high-resolution textures and millions of polygons without slowing artists down. MARI is open, scriptable and interacts well with other VFX tools and Photoshop. With a customisable UI to boot, with MARI, artists can work the way they want to work. Making life simple, MARI fits around the artist to provide a fast and flexible workflow, where day to day technical issues are a thing of the past and artists can work in ways never thought possible before.
What's new in 2.0: * Every channel is now a full, non-destructive, layer stack. * Shaders now use layered channels to control every aspect of the surface look including diffuse, displacement and specularity. * Fully updated .PSD support means MARI 2.0 works seamlessly with Adobe® Photoshop® and other paint software that reads industry standard .PSD files. * All the control and flexibility artists know and love from 2D painting applications is now available in full 3D, directly on the model.
System Requirements: * Windows 7 64-bit * Quad-core processor * 250GB disk space available for caching and temporary files (or a minimum of 50GB if you're working on a small project) * At least 4GB RAM * Display with 1680 x 1050 pixel resolution * An NVIDIA or AMD graphics card with at least 1GB of RAM and OpenGL 3.2 support
主题覆盖范围:
Digital Color Theory
Color Math
Layer Math
Log-to-Lin, Cineon Conversion
CGI Premultiply and Unpremultiply
Color Matching Exercises
章节内容:01: Color Theory
02: Color Nodes 1
03: Color Nodes 2
04: Layer Nodes
05: Color Timing Excersises06: Targeting Colors