Digital-Tutors Creating Custom User Interfaces in Maya and Qt Designer



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Digital-Tutors Subsurface Scattering Shaders in Maya and mental ray


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Digital-Tutors Creating an Abstract Forest Entity Using KRAKATOA in Maya and Fusion


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http://www.cgtsj.com/cg/f/vx2948/index.html

Lighting and Rendering in Maya and Arnold - Digital Tutors

Digital-Tutors Creating a Photorealistic Skin Shader in Maya and V-Ray


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Digital-Tutors - Understanding the Basics of nHair in Maya



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Digital Tutors: Maya Unlimited: Hair


http://www.gfxworld.ws/index.php?/news/comments/digital_tutors_maya_unlimited_hair/ 


Download Links:



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Shave & a Haircut to Maya Hair System


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Shave & a Haircut to Maya Hair System Part 1



Shave & a Haircut to Maya Hair System Part 2



Using Shave & a Haircut to Drive Maya Hair











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Digital Tutors / Character Creation in ZBrush

 文章轉載
 http://www.gfxtra.com/tutorials/7572-digital-tutors-character-creation-in-zbrush.html


 Runtime: 4 hrs. 10 min. 
CD 1 / 650 MB / CD 2 / 633 MB / RS Links
Software: ZBrush 3.1 and up / Project files included
Release Date: 03/18/2009




Lesson Outline (32 lessons)
Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to
rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the
freedom to work creatively and with more flexibility.
Popular highlights include: Creating ZSphere Base Meshes; Adding ZSpheres Symmetrically; Making Adaptive Skins;
Creating Custom Alphas; Stylized Sculpting; Character Proportions; Look and Appeal; Creating Hard-surface Models
with Topology Tools; Modifying Subtools with Subtool Master; Prototyping Clothing and Accessories; Creating Clothing
with the Topology Tools; Extracting Clothing from Existing Geometry; Using Subtool Master with Materials;
Transforming ZSpheres; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting
Geometry using Polygroups; Deleting Geometry; Creating Fitted Accessories with Topology Tools; Extracting Geometry
from Existing Meshes; Appending Subtools; Subtool Master to Manipulate Subtools; Using Masks Creatively with
Primitives; Converting Primitives to Polygon Meshes;


https://drive.google.com/folderview?id=0B4mQwQDA1v1tS3VHRW5hTjk5NkE&usp=sharing

Maya2014中mental ray核心技术视频教程




文章轉載
http://www.cgtsj.com/cg/f/vx276/index.html

本视频教程是由Digital-Tutors机构出品的Maya2014中mental ray核心技术视频教程,Digital-Tutors Introduction to mental ray in Maya,时长:3小时43分,大小:2.46 GB,FLV高清视频格式,附工程源文件,教程使用软件:Maya 2014,作者:Kyle Green,官方发布日期:2013年7月,共16个章节

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pass:CGTSJ-mWT99UhUJ6XP2826UC21c0QcJ9

Maya2014关键帧动画视频教程

DT Getting Started in Massive Prime

Digital Tutors - Transferring Animation Between Maya and 3ds Max


文章轉載
http://zhoudynasty.net/2013/06/18/%E3%80%90-maya%E5%92%8C3ds-max%E5%8A%A8%E7%94%BB%E8%BD%AC%E5%8C%96%E3%80%91digital-tutors-transferring-animation-between-maya-and-3ds-max/


In this set of tutorials you will learn techniques for transferring character animation, created from a custom rig, between Maya and 3ds Max without sacrificing control over your rigs.
We’ll first start by learning about the Send To feature that creates a bridge between the two software. We’ll then cover how to setup objects to track the animation we’d like to transfer, and then, how regain control over our rigs so that we have the liberty to change the animation if needed.
We’ll also cover troubleshooting techniques to make sure that everything is transferred properly to and from 3ds Max and Maya. By the end, you’ll learn techniques for exporting animation that can help you save a lot of time!

 http://www.400gb.com/file/23230851


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http://pan.baidu.com/share/link?shareid=2491915933&uk=3845256396

Digital-Tutors The Anatomy of an Expression for Facial Animation in Maya

文章轉載
http://www.zeguoren.com/thread-7548-1-1.html
Digital-Tutors – The Anatomy of an Expression for Facial Animation in Maya
Advanced | 2h 25m | 1.51 GB | Project Files: Included | Software used: Maya 2012

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Digital-Tutors Introduction to Animation in Maya 2014

文章轉載
http://www.cgtsj.com/maya/jiaocheng/maya03.html
Digital-Tutors Introduction to Animation in Maya
In this set of Maya animation tutorials we will learn the intuitive and fun animation tools of Maya. We’ll learn everything from how to setup animation preferences and create key frames, to learning how animation can be modified from Maya’s Timeline and Graph Editor.
We’ll learn how to animate objects along a path, and how to animate with constraints. We’ll even cover helpful tips on how to improve your productivity. By the end, you’ll be equipped with the understanding you need to animate comfortably inside of Maya.

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Digital-Tutors – Introduction to MARI 2.0

文章轉載
http://tutorialsdl.com/digital-tutors-introduction-to-mari-2-0/
Intermediate | 4h 34m | 2.45 GB | Project Files 1.27 GB | Software used: MARI 2.0
MARI has become the new standard in texture painting and a revolutionary addition to the production pipelines in many studios.
With the release of MARI 2.0, the texture painting experience has not just improved but in fact its been completely overhauled to incorporate some tools, techniques and workflows you’ll probably recognize.
In this MARI training, we will walk through each and every basic feature of MARI, and work to get you up to speed and painting in no time. This tutorial will cover in detail MARI’s projection based painting workflow and all of the tools and techniques that you’ll need to be successful.
Along the way, we’ll be learning about many of the exciting new features inside of MARI 2.0 including a personal favorite: the inclusion of layers and a true layer based workflow. We’ll learn about this and many other new features, including adjustment layers, procedural layers and much much more.
Whether you are a MARI veteran or a MARI newcomer, this tutorial has something for everyone. Strap in, warm up your painting and get ready to learn.
FREE DOWNLOAD  WITH RG +EX
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http://forum.gfxdomain.net/others-tutorials/11135-digital-tutors-introduction-mari-2-0-a.html

Digital-Tutors - Creating Run Cycles in Maya 2013


文章轉載
http://www.cgdream.org/thread-27937-1-1.html


In this set of Maya tutorials we will how to use Maya's intuitive and fun animation tools to create a convincing run cycle.


We'll start by taking a look at our rig and figuring out a rotate order that would be most suitable for our needs. We'll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose.


We'll also learn how to mirror and transfer animation to work faster, and learn how to translate the run forward. In the end, you'll not only learn how to animate a run cycle, but, more importantly, learn techniques that can be used to improve the quality of your animations.
http://kuai.xunlei.com/d/dDGlAALP-wD.cUxR4ae?p=987578

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http://pan.baidu.com/share/link?shareid=420588393&uk=2972737544&third=15

Digital-Tutors - Animating with Props in MotionBuilder 2013

文章轉載
http://bbs.vfxcg.net/read.php?tid-23301.html



Digital-Tutors - Animating with Props in MotionBuilder 2013
Duration: 1h 9m | Difficulty Level: Intermediate | Project Files Included | Software used: Autodesk MotionBuilder 2013 | 725 MB


What you will learn
In this set of MotionBuilder tutorials we will learn how to animate props inside of MotionBuilder.

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Digital-Tutors - Introduction to Substance Designer

文章轉載
http://www.zeguoren.com/thread-5563-1-1.html


本视频教程是由Digital-Tutors机构出品的Substance Designer基础入门视频教程,Digital-Tutors Introduction to Substance Designer,时长:1小时36分,大小:913 MB,FLV高清视频格式,附工程源文件,教程使用软件:Substance Designer 3.5, 作者:Joshua Kinney,共10个章节,官方发布日期:2013年4月,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。
用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

迅雷下載
 http://kuai.xunlei.com/d/JxTbCwIYAgCPWW5R6a2

相關連結
http://icg101.blogspot.tw/2013/04/allegorithmic-substance-designer-351.html

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