Digital-Tutors Creating a Photorealistic Skin Shader in Maya and V-Ray


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下載鏈接: http://pan.baidu.com/s/1kTJSXW7
提取密碼: m7rh


http://pan.baidu.com/s/1dD4AOhz
http://pan.baidu.com/s/1eQJ1Cie
http://pan.baidu.com/s/1dDzOr6L
pass:     CGTSJ-7JY2JgbtZe0KmY9Nb6Lff6P536


http://www.cgtsj.com/cg/f/vx1668/index.html

http://www.cgdream.org/thread-259339-1-10.html

CoreCG's MentalCore

http://core-cg.com/support-request/downloads/



http://blog.sina.com.cn/s/blog_49cdc6ff01017lvf.html
http://blog.sina.com.cn/s/blog_760e11a901016eng.html
http://blog.sina.com.cn/s/blog_63de9bf60101m1bf.html

使用CoreCG简化Maya的造型设计和渲染流程。包括一个全新的基于节点的渲染路径系统,一个窗口预览选项;一个完整的颜色管理系统和着色程序库;通过渲染全局暴露很多隐蔽的mental ray 以及内置摄影机等属性。

  该插件和一个简单的Python 应用程序界面共同促进流程整合。CoreCG已将Maya的MentalCore产品渲染工具包升级至MentalCore 1.4版。
  
MentalCore 1.4版新增了一系列的着色器,包括渗色SSS着色器;同时它还支持Maya预览渲染器SprayTrace和Holomatix的实时互动预览功能

CoreCG MentalCore 1.5v2 - Win-Linux.rar
http://pan.baidu.com/wap/link?uk=3453860&shareid=319064&third=0

MentalCore 1.6v1 (Maya 2012 - 2014)
http://www18.zippyshare.com/v/8132542/file.html
It's working. Maya 2014 Extension SP2

MentalCore 1.4 for mac
http://www.sendspace.com/file/14hh04

copy from
-Install Mental Core
-Copy patched "MentalCore.dll" into "C:\Program Files\Autodesk\mentalrayForMaya2014\shaders" and overwrite original. Make sure of it.
- Also put the "mentalcore.lic" in "C:\Program Files\Autodesk\mentalrayForMaya2014\shaders." Both the "MentalCore.dll" & "mentalcore.lic" will be in this folder. Make sure of it.
-Create yourself a "userSetup.mel" file and place it in "C:\Users\User\Documents\maya\2014-x64\prefs\scripts." In the mel script insert this,"python("import mentalcore; mentalcore.startup()");" and save. No end parenthesis. The reason for this is because in "render settings", menus won't see it in mentalray tab, so we force it to load. Simple.
-Start Maya and go choose "Install License" from the MentalCore menu.
Browse to the location of the included "mentalcore.lic." Remember it should be in "C:\Program Files\Autodesk\mentalrayForMaya2014\shaders."
-Lastly there should be a folder that has been created in/as "C:\MentalCore." There should be "mentalcore.lic" and an uninstall executable in there. If after you install license from inside Maya Mentalcore menu and it's not in the folder then just copy mentalcore.lic manually into it. Reboot.

Copypasta from: http://forum.cgpersia.com/f57/mentalcore-1-6v1-maya-2012-2014-a-75193/index3.html#ixzz35ixNbTYa



for MAC

The "old" MentalCore rlm-patching by xforce still works. Search it, and follow the instruction.

You have to do following change in the license-file though:
LICENSE corecg mentalcore 1.0 permanent … = LICENSE corecg mentalcore 1.6 permanent 
LICENSE corecg mentalcore_render 1.0 permanent… =LICENSE corecg mentalcore_render 1.6 permanent…

Eat3D - Portrait Production - Creating a Realistic Portrait in Maya

Maya Hypershade node




https://docs.google.com/file/d/0B9sTRjHP2R-Yd2VDNzZpc0piVlk/edit

Maya – Basic Depth of Field Tutorial

http://cgterminal.com/2011/06/19/maya-basic-depth-of-field-tutorial/


This super simple tutorial about camera Depth of Field (or, DOF) is a general explanation of the depth of field controls for any camera. This video is also a response to many questions I have received about the DOF settings. It is best to create a special "depth of field" camera to control specific parts of your scene if you need to rack focus or create a specific DOF camera effect.This tutorial by Stuart Christensen will introduce you to the "concept" of DOF, and show you some simple controls to create cool DOF renders! In a later tutorial, we will explore some various ways to better control this effect! So for now, just play around with the controls. Enjoy!

Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya and mental ray


http://www.downserv.com/download/94130-digital-tutors-creative-development-subsurface-scattering-shaders-in-maya-and-mental-ray-with-jon-tojek.html



Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya and mental ray
Advanced | 1h 51m | 1.49 GB | Project Files 733 MB | Required Software: Maya 2012, NUKE 6.3 | Author: Jon Tojek


This tutorial covers the full range of Maya's fast subsurface shaders,with a detailed examination of how to make human skin and render it in
mental ray.

We will begin with a clear definition and explanation of the complex lighting behavior of subsurface scatter. Then we will examine how the
set of 10 Maya shaders are used to simulate this lighting effect.
Detailed examinations of all subsurface scatter shader variables are demonstrated with examples in a variety of lighting conditions. The last set of lessons goes deeper into creating shader networks for human skin.

As we learn about the behavior of skin in light, we will create two complex shader networks that combine the fast_skin_maya shader with mia
shader in order to use the strengths of each. Also, we will cover rendering these shaders out in passes so all layers of skin, epidermal,
sub-dermal, diffuse, back scatter, and more can be opened in NUKE layers and modified separately.



Download:Extabit.com | Lumfile.com


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 https://docs.google.com/file/d/0B0o-QiO21SMkU2U5azI0enVDTW8/edit
https://docs.google.com/file/d/0B0o-QiO21SMkNmxPUmFSTHFOczQ/edit
https://docs.google.com/file/d/0B0o-QiO21SMkV0JwWEVLckUzS1U/edit
https://docs.google.com/file/d/0B0o-QiO21SMkcklIRnkwMklxSjg/edit

mental ray shader node

技術提供:Blogger.