Digital Tutors maya 2011 高级表情绑定教程 Curve-based Facial Rigging


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http://www.cgdream.org/thread-4562-1-1.html


在这个Maya教程中,我们将介绍基于曲线的面部索具在Maya的工具和技术。我们将采取的脸部动作编码系统控制肌肉的方法,,塑造面部表情。一步一步, 我们将构建面部控制钻机是强大的,足够的,动画师友好。我们将学习一切从如何网格变形曲线的形状,曲线,将提供他们需要的功能创建有趣的面部动画漫画家创 建控件。我们还将学习如何利用节点和表达我们的控制钻机自动执行某些组件。年底本教程中,你会的基本知识,你需要创建自己的基于曲线控制钻机,产生自然和 感染力的表情。

In this Maya tutorial we will cover tools and techniques for curve-based facial rigging in Maya. We'll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we'll construct a facial control rig that is robust, sufficient, and animator-friendly. We'll learn everything from how to deform a mesh by a curve's shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We'll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this tutorial, you’ll have the fundamental knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions.





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