Gnomon Grass and Plant Instancing in Maya/Mental Ray Forests Techniques, part 2

文章轉載
http://bbs.ideasr.com/thread-49789-1-1.html
 
 In this DVD, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural. Techniques for covering large areas with grass are then explored via curves and instancing. Through the use of instancing, particles and surface emitters, Alex shows how to populate large scenes with grass geometry, rendering millions of polygons with a minimal RAM footprint. Included is an expression based technique for orienting instanced geometry with the normal of the generating surface, an issue less important for plants or trees but often very important for grass. When elements need to be interactively and precisely placed, Alex also demonstrates the use of a freely available geometry paint script, as well as how to bake particle instances to geometry. Generating textures, miaMaterials and workflow in conjunction with Physical Sun/Sky is thoroughly discussed. Alex also demonstrates how to render and utilize zDepth passes to add post depth-of-field and fog effects, how to render true volumetric fog effects, as well as Photoshop and After Effects post techniques to increase realism through the use of color correction and plug-ins, including Magic Bullet, LensCare and Sapphire.

Chapters
  • Paint Effects Grasses
  • Grass Shaders
  • Grass Coverage, Z-Depth, Depth-of-Field
  • Cliff: Integrating Grass into a Scene
  • Meadow: Instancing, part 1
  • Meadow: Instancing, part 2
  • Meadow: Instancing, part 3
  • Meadow: Geometry Paint
  • Meadow: Additional Elements
  • Meadow: Photoshop Comps
  • Meadow: Final Layout
  • Baking Instances to Geo
  • Render Setup
  • Final After Effects Comp

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The Gnomon Workshop – Creating Trees in Maya / Onyx – Forest Techniques, Part Four


文章轉載
http://www.cgdream.org/thread-21316-1-1.html

DVD探讨如何将玛瑙树的程序套件到一个Maya和Mental Ray的工作流程,同时展示现场布局和渲染技术,适用于任何艺术家感兴趣的自然环境。我们开始与Onyx阔叶林,一个非常宝贵的工具,用于快速创建一个不 同的物理精确的树库。的用户界面,同时演示了如何导出几何结构,包括玛雅风动画和自定义Gnomon的进口玛瑙动画MEL脚本解释。除了玛瑙动画,我们也 期待在如何快速周转动画使用softbody格的手动动画树的叶子。包括如何创建自定义叶片的纹理扫描的详细审查,然后提供一个彻底的物理太阳/天空,最 终聚集和miaMaterials,树木的示范。阔叶创造一个杂草丛生的公路现场技术达到高潮的最后4K复合后的影响,包括美容,Zdepth,雾通行证 和后处理效果,的Lenscare,魔术子弹和蓝宝石插件。移动的,我们探索玛瑙康,Palm和竹,在平等的细节讨论图书馆和渲染技术,为每一种类型的 树,最后一个逼真的竹林,引入了最终聚集很深的阴影环境的技术。我们总结了DVD与示范的mental ray代理,填充场景的多边形数十亿的一种方法,使环境艺术家。适合学生和专业人士,亚历克斯分享了他在深入的了解,希望能启发艺术家的世界自然CG环境 的深入探讨。

This DVD explores how to incorporate the Onyx Tree suite of programs into a Maya and Mental Ray workflow, while demonstrating scene layout and rendering techniques that apply to any artist interested in natural environments. We begin with Onyx Broadleaf, an invaluable tool for quickly creating a diverse library of physically accurate trees. The user interface is explained while demonstrating how to export geometry to Maya, including wind animation and a custom Gnomon mel script for importing Onyx animation. Beyond Onyx animation, we also look at how to use softbody lattices to manually animate tree leaves for quick turnaround animation. A thorough demonstration of physical sun/sky, final gather and miaMaterials for trees is then provided including a detailed review of how to create custom leaf textures from scans. Broadleaf techniques culminate in the creation of an overgrown Highway scene with a final 4k composite in After Effects that includes beauty, Zdepth, fog passes and post-process effects with the Lenscare, Magic Bullet and Sapphire plug-ins. Moving on, we then explore Onyx Conifer, Palm and Bamboo in equal detail discussing library and rendering techniques for each type of tree concluding with a photorealistic bamboo forest that introduces final gather techniques for deep shadow environments. We wrap up the DVD with a demonstration of Mental Ray proxies, allowing environment artists a methodology for populating scenes with billions of polygons. Suited to both students and professionals, Alex shares his in-depth knowledge hoping to inspire artists to delve further into the world of natural CG environments.

Onyx Broadleaf
Onyx Wind Animation
Dynamic Lattice Leaf Animation
Tree miaMaterials
Physical Sun/Sky
Lens Shaders: Depth-of-Field
Leaf Texture Creation
Onyx Conifer
Onyx Palm
Onyx Bamboo
Scene Layout Techniques
Mental Ray Proxies

Chapters:-

Introduction to Onyx
Onyx Broadleaf UI
Exporting Trees to Maya
Onyx Wind Animation
Maya Dynamics Wind Animation
Broadleaf Library
Tree Rendering / Materials
Highway Scene Intro
Leaf Texture Creation
Highway Scene Setup
Highway: Overgrown
Onyx Conifer Intro
Conifer Rendering
Palm Trees
Bamboo Intro
Bamboo Rendering
Mental Ray Proxies
Conclusion

Home Page:
/http://www.thegnomonworkshop.com/store/product/995/#.ULgxitdQGSo



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