Quixel SUITE changing custom mesh


copyfrom
http://forum.cgpersia.com/f13/quixel-suite-crack-maamoun-104155/



http://www40.zippyshare.com/v/36516596/file.html

Allegorithmic Substance Painter



http://guedin.wix.com/guedin#!tutorials/cu95





https://www.youtube.com/playlist?list=PLzwL4Wss6LAM_HYdkjeAeF_WO10dK6Mgk






























https://drive.google.com/file/d/0B1IDZJ3gPh_OSHBXQ3Nwa2d6MFE/view?usp=sharing
https://drive.google.com/file/d/0B1IDZJ3gPh_OdGl4N05SQm5vOUk/view?usp=sharing

ZBrushWorkshops - Creating Realistic Human Skin Textures

UV texture





CGTuts & 70 High Resolution Wood Textures

Photoshop制作贴图技术教程 - Texturing Techniques

copyfrom
http://cgdream.org/thread-267361-1-1.html

3DTotal - Texturing-Techniques.rar
115网盘礼包码:5lbd81nk9i7j
http://115.com/lb/5lbd81nk9i7j

maya真实眼球渲染教材及源文件

贴图制作软件Substance Designer 4 入门教程

DOSCH Textures: SciFi Textures


http://ghostxx.com/details?id=3619

Each texture is provided in three versions:    
每个贴图提供了三个版本:    

1.) new and clean material    
1。)新的,干净的材料    

2.) rusty surface    
2)生锈的表面    

3.) used and slightly damaged    
3).使用过和轻微的损坏

http://uploaded.net/file/3l9dju68
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http://uploaded.net/file/fx2hud8k
http://uploaded.net/file/l7o8j6o3
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http://uploaded.net/file/5ejqr4on

DT Realistic Character Texturing Using dDo in PS

EAT3D Knald v1.0.0 Retail Win64

texture Map Creation















Photoshop CC 3D texture painting

DT的Maya与Toolbag游戏道具制作视频教程

文章轉載
http://www.cgtsj.com/cg/f/vx288/index.html
本视频教程是由Digital-Tutors机构出品的Maya与Toolbag游戏道具制作视频教程,Digital-Tutors Game Prop Workflows in Maya and Marmoset Toolbag,时长:3小时43分,大小:2.15 GB,FLV高清视频格式,附工程源文件,教程使用软件:Maya 2012 , Photoshop CS6 , nDo2, dDo, Marmoset Toolbag, ZBrush4R4,作者:Lee Magalhaes,官方发布日期:2013年3月,共25章节。 在这节教程中我们将要学习如何利用maya中建模模块和uv模块创建多种道具模型。photoshop将会用来制作道具的纹理,以及创建想ndo2和 ddo类似的插件来制作法线贴图和添加模型需要的更多的细节。完成上述工作后,我们会通过marmoset toobag来渲染测试模型渲染效果是否合适。最后,这个教程你会对制作道具方面有很多独到的理解。(人人素材翻译介绍) Marmoset是8monkey公司所拥有的游戏引擎和工具集合的总称,而这款Marmoset Toolbag是他们推出的免费软件,该软件的主要特征功能是可以进行实时模型观察、材质编辑和动画预览,它能给游戏艺术家提供一个快速、简单、实用的应 用平台来为其余人展示他们的辛勤劳动成果

http://share.weiyun.com/6a4aa637674c9e9eb75ce6099f6603ad
pass:CGTSJ-d94n0aD02FRtOD72YtgNgJMQrF

The Foundry Mari 2.0 (x86/x64) (WIN/LINUX) | 162 MB

 文章轉自
http://softarchive.net/blogs/shifter/the_foundry_mari_x_x_win_linux.1168795.html






The Foundry Mari 2.0 (x86/x64) (WIN/LINUX) | 162 MB

MARI is the most fluid and natural way to paint in 3D. It makes life simple for artists by allowing them to paint directly onto 3D models with more time for painting and less time managing technical issues. Designed to meet the needs of even the most challenging VFX projects, MARI is capable of handling super high-resolution textures and millions of polygons without slowing artists down. MARI interacts well with other pipeline tools and with industry standard Python scripting and a customisable UI artists can work the way they want to.

MARI was the primary 3D paint tool used on 9 of the 10 features shortlisted in the category of 'Visual Effects' in the 2013 Oscars ®. These include: The Hobbit: An Unexpected Journey, The Avengers and Prometheus. MARI adoption is increasing outside of visual effects too - and with its state of the art layer system it has become easier than ever to learn and use.

The Foundry MARI - creative tool for texturing of 3D-models that can handle extreme projects. MARI was developed at Weta Digital to handle the massive complex, highly detailed works created in the Mari have been used in projects such as the blockbuster "District number 9," "The Lovely Bones" and "Avatar."

A set of tools Mari, leaves far behind many 2D-autonomous system, and allows designers to focus on painting. The program has a flexible user interface. You can draw directly on the model and see the results immediately. Save time and bring texturing far beyond previously possible!

From analogues (Zbrush, Mudbox, Blender, 3d-coat) Mari version supports several thousand times larger textures (32K x 32K pixels) on the model, greater speed of working with large textures, advanced visualization, flexible brush engine, supports animation and the ability to create animated textures.

Extras. Information: Some newer Linux distributions have changed their network device configuration handling and do not work with MARI without some configuration changes. Known affected distributions at this time include Fedora 16, Red Hat Enterprise Linux 6, and CentOS 6 on certain, notably Dell, hardware. Please see our support FAQs for more information.

______________________________________________________________



http://letitbit.net/...ve.net.rar.html



http://rapidgator.net/...ve.net.rar.html



http://turbobit.net/...tewufvi5qm.html


----------------------------------------------------------------------------------------------------------------------------

Digital-Tutors – Introduction to MARI 2.0

文章轉載
http://tutorialsdl.com/digital-tutors-introduction-to-mari-2-0/
Intermediate | 4h 34m | 2.45 GB | Project Files 1.27 GB | Software used: MARI 2.0
MARI has become the new standard in texture painting and a revolutionary addition to the production pipelines in many studios.
With the release of MARI 2.0, the texture painting experience has not just improved but in fact its been completely overhauled to incorporate some tools, techniques and workflows you’ll probably recognize.
In this MARI training, we will walk through each and every basic feature of MARI, and work to get you up to speed and painting in no time. This tutorial will cover in detail MARI’s projection based painting workflow and all of the tools and techniques that you’ll need to be successful.
Along the way, we’ll be learning about many of the exciting new features inside of MARI 2.0 including a personal favorite: the inclusion of layers and a true layer based workflow. We’ll learn about this and many other new features, including adjustment layers, procedural layers and much much more.
Whether you are a MARI veteran or a MARI newcomer, this tutorial has something for everyone. Strap in, warm up your painting and get ready to learn.
FREE DOWNLOAD  WITH RG +EX
Purchase premium accounts in order to enjoy unlimited downloads with resuming support
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相關連結
http://forum.gfxdomain.net/others-tutorials/11135-digital-tutors-introduction-mari-2-0-a.html

Allegorithmic Substance Designer 3.5.2 Build 12129 Win/MacOSX XFORCE


文章轉載
http://www.cgtsj.com/cg/jiaocheng/file01/vx131z.html



本软件是由allegorithmic机构出品的纹理材质制作软件V3.5.2版,Allegorithmic Substance Designer 3.5.2 Build 12129 Win/MacOSX XFORCE,大小:113 MB + 143 MB,格式:exe crack,支持Win与MacOSX系统,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。 用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。 Substance Designer是一个强大的材质处理解决方案,它将智能纹理技术带入了3D 创建管线的中心。它致力于帮助美工将各种类型的图形资源(从位图到专属程序元素)转变为实时动态和高度灵活的纹理和过滤器。 Allegorithmic的Substance技术为3D图形而提供的、一个新的、采取传统ASSET(资源)的人人素材创造过程。Substance 替代了原来创建的、固定的、不可改变的位图作为纹理使用的状态,它是动态的、实时的ASSET(资源),在安装时,加载时,甚至运行时都可以被修改。 这样的结果是产生了一个更加灵活、强大的ASSET(资源),特别适合于下一代的3D图形。它最关键的在于把传统的位图、矢量图、程序纹理技术结合了起 来。Substance是一个混合型ASSET(资源),他结合了传统和程序的元素。 Substances是一场3D图形的革命。一个包含春季,夏季和冬季的Scene(场景)需要三套传统的纹理位图。而一个同样的Scene(场景)只需 要设计一组合适的Substs。 Substance是一个xml文件, 描述了纹理的合成信息。Substance最终被渲染成位图的形式放入建模软件或者3D游戏引擎中,使它拥有更强大的实时渲染结果控制的能力。(例如:生 成的材质球放入其他软件后,在其他软件中还是提供Substance自带的实时渲染控制项,用户可以通过这些控制项来改变材质球效果,这是其他同类软件所 有没有的 Substances作为一种描述文件被存储在一个文本文档里,而是不作为一个固定的位图设定来存储。这种方法的优点是: 存储文件的大小往往要比传统的纹理小得多; Substance能在多种分辨率下被有效使用; Substance的描述文件可以包含变量。 Substance在必要时候可以被渲染:安装时,加载时甚至是实时渲染。 Substance文件通常被打包成Parkage(封包、软件包)。一个单一Parckage(封包、软件包)可以包含成千上万的 Substances,但是它本身却是一个很小的文件。它可以在只有2千自己的空间里存储2万种纹理材质。而一个单一的传统纹理贴图,通常的存储空间远远 超过这个数字,所以仅仅是这个优势,我们也有理由使用Substance。 存储Substances描述文件和矢量图像是一样的。这意味着它们可以更容易在高分辨率下被渲染,而且不会出现明显的质量损失。(在实践中,大部分的 Substances在最大分辨率下运行时,都会比我们预想添加的效果好更多) 每一个Substance里的自定义变量称之为参数,Substance就可以在渲染时修改这个参数了。例如:一个"木板"Substance,可能会只 使用一个变量,但是这个变量可以产生各种各样的木纹图案——但是所有的一切只是一个单一Substance。所以,一个Substance可以取代许多传 统的纹理材质。


下载地址:http://pan.baidu.com/share/link?shareid=608437&uk=2419039344

解压密码: www.0cg.cn-A0AF0C126543ACA786006A1CFF385C93

相關連結
http://icg101.blogspot.tw/2013/04/allegorithmic-substance-designer-351.html

------------------------------------------------------------------------------------------------------------------------
http://pan.baidu.com/share/link?shareid=1233141867&uk=4063280967&third=15

Digital-Tutors - Introduction to Substance Designer

文章轉載
http://www.zeguoren.com/thread-5563-1-1.html


本视频教程是由Digital-Tutors机构出品的Substance Designer基础入门视频教程,Digital-Tutors Introduction to Substance Designer,时长:1小时36分,大小:913 MB,FLV高清视频格式,附工程源文件,教程使用软件:Substance Designer 3.5, 作者:Joshua Kinney,共10个章节,官方发布日期:2013年4月,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。
用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

迅雷下載
 http://kuai.xunlei.com/d/JxTbCwIYAgCPWW5R6a2

相關連結
http://icg101.blogspot.tw/2013/04/allegorithmic-substance-designer-351.html

 --------------------------------------------------------------------------------------------------------------------
http://pan.baidu.com/share/link?shareid=929621453&uk=4063280967&third=15

Quixel dDo v5.2 - Win32/Win64 下载 纹理贴图利器

Gnomon Maya Texture Painting - Weathered Surfaces



轉載http://7mo.org/myshow.php?id=69870


下载链接

介绍

简介


24小时在线 停电或重开机不算
已通过安全检测 Kaspersky Anti Virus personal 5.0.123
已通过安装测试 WinXP+SP2
共享服务器: Razorback 2.0
软件版权归原作者及原软件公司所有,如果你喜欢,请购买正版软件


本篇讲述如何使用 PhotoShop 修改照片成为材质 在Maya中製作老旧质感

Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. To create more natural textures, it is necessary to be able to observe and understand how real world objects become worn and dirty with age. This DVD focuses on how the understanding and use of aging, and “wear and tear” on an object can help add realism to your textures. Paul demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. These principles are illustrated by the texturing of a rustic lantern and weathered house using Adobe Photoshop?.

Over 7 hours of lecture.

CD 1

01. Photographing the Reference
02. Correct Texture Map Size
03. Quick Textures
04. Painting the Color Map Part 1
05. Painting the Color Map Part 2
06. Adding Transparency
07. Creating Realistic Bump Maps
08. Specular and Reflection Maps
09. Studying the Map Layers
10. Summary

CD 2

01. Photographing Buildings
02. Painting the Color Map Part 1
03. Painting the Color Map Part 2
04. Painting Transparency Maps
05. Adding Window Detail
06. Summary 
技術提供:Blogger.