Mari Me 2

SimplyMaya - Texture Projection Techniques in MARI

The Foundry Mari 2.5v2 Win/Mac/Linux纹理贴图软件

 文章轉載
http://blog.sina.com.cn/s/blog_710225790101edy1.html

The Foundry Mari 2.5v2 Win/Mac/Linux纹理贴图软件
 
The Foundry公司的Mari 是做纹理贴图的软件,最初是由 Weta Digital,建议的硬件规格与 Graphics Cards请参考附档。
Mari是一个可以处理高度复杂纹理绘制的创意工具,Mari源于Weta Digital公司为了制作《阿凡达》而开发的程序,后由The Foundry继续开发成为商业软件,它的优点是快速又简单易用,可以处理高达 32k 的纹理绘图。它是利用 GPU 运算,所以硬件需求较高,须搭配 Nvidia Quadro 系列显卡。曾为电影《第九区 (DISTRICT 9)》、《可爱的骨头 (THE LOVELY BONES)》,以及《阿凡达 (Avatar) 》处理极度复杂、细腻的纹理绘制工作 。
Mari拥有的创意工具超越市面上的2D绘图工具,能够让动画师专注于纹理绘制的工作。它具有一个互动迅速又流畅的操作接口。你可以直接在3D模型上绘制纹理贴图,并能实时观看模型绘制后的效果 ﹣不但节省不少纹理贴图的绘制时间,更将纹理贴图工作带往前所未见的境界。
Mari拥有无以伦比的庞大纹理贴图功能,能同时高速处理大数据量并实现高精细的纹理效果。 Mari目前支持 Linux 64 bit 操作系统,并且完全能够支持Windows 64 bit 操作系统的版本。
Baseblack是最早一批采用MARI的用户。在完成《哈利波特和死亡圣器》后,他们的团队讲述了为什么购买MARI,以及MARI为他们工作流程带来的不同。
参与了《哈利波特》前几部影片的 制作后,Baseblack制作公司又被找来为《圣器》处理独立VFX镜头,而主要的场景由一些规模更大的公司处理。新的VFX工作引起了 Baseblack的兴趣,他们又投入到了镜头的处理当中,而且在《圣器》第一部中制作的镜头数量比其他任何一家公司都要多。



Combining Painted and Image-Based Textures in MARI 纹理绘制教程

 文章轉載
http://www.0daydown.com/02/132775.html
Combining Painted and Image-Based Textures in MARI | 1.3 GB
Software: MARI 2.5v2 | Video: AVC (.mp4) 960×540 30fps | Audio: AAC 48KHz 1ch | 1h 59m
Genre: eLearning | Intermediate | Project Files Included | February 11, 2014
For many artists, the idea of painting with images is a rather strange one. In their minds, paint is something that comes out of a tub and images come out of a camera. In this tutorial we will see that MARI does an amazing job at blurring the line between the two to create finished textures for 3D assets.
To get started we will first create an underpainting for our model. We’ll learn that this will help us to fill in the gaps in our textures while establishing an order of how we will layer in our color. From here we will learn how to pick appropriate images and paint them onto the surfaces of our model.
Download uploaded
http://uploaded.net/file/ix5pkqpn/Combining_Painted_and_Image-Based_Textures_in_MARI.part1.rar
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http://pan.baidu.com/s/1i3LsU01
 https://drive.google.com/file/d/0B189mZin8yDtSGt6aURzSlFlSlE/edit?usp=sharing

Digital-Tutors – Introduction to MARI 2.0

文章轉載
http://tutorialsdl.com/digital-tutors-introduction-to-mari-2-0/
Intermediate | 4h 34m | 2.45 GB | Project Files 1.27 GB | Software used: MARI 2.0
MARI has become the new standard in texture painting and a revolutionary addition to the production pipelines in many studios.
With the release of MARI 2.0, the texture painting experience has not just improved but in fact its been completely overhauled to incorporate some tools, techniques and workflows you’ll probably recognize.
In this MARI training, we will walk through each and every basic feature of MARI, and work to get you up to speed and painting in no time. This tutorial will cover in detail MARI’s projection based painting workflow and all of the tools and techniques that you’ll need to be successful.
Along the way, we’ll be learning about many of the exciting new features inside of MARI 2.0 including a personal favorite: the inclusion of layers and a true layer based workflow. We’ll learn about this and many other new features, including adjustment layers, procedural layers and much much more.
Whether you are a MARI veteran or a MARI newcomer, this tutorial has something for everyone. Strap in, warm up your painting and get ready to learn.
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相關連結
http://forum.gfxdomain.net/others-tutorials/11135-digital-tutors-introduction-mari-2-0-a.html

Digital Tutors – MARI Filter Reference Library

轉載http://tutolearning.com/digital-tutors-mari-filter-reference-library-eddie-russell/

Run Time: 2h 8m
Release Date: March 1, 2012
Author: Eddie Russell
Required Software: MARI 1.4v2
Format: MP4 |Resolution: 1280×720
File Size: 1.32 GB
Project files : 3.0 GB
Home Page
In this collection of MARI tutorials, we will be taking a detailed look at each of the filters available to us in MARI. Each tutorial in this course is a self-contained lesson centered on one of the filters available in MARI. This means that these lessons can be viewed in any order you wish, allowing pick and choose content that is relative to you. Over the course of these lessons, we’ll discuss not only how each filter works but also the best way to apply it in order to obtain optimal results.


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https://docs.google.com/file/d/0B2Nvtgyk_YrxdFFnN09EdHBydnc/edit

Digital Tutors Essential Strategies for Hand Painting Textures in MARI

轉載http://www.cgdreamer.com/thread-21084-1-1.html
vDigital Tutors - Essential Strategies for Hand Painting Textures in MARI
Run Time: 3h 1m
Release Date: February 1, 2012
Author: Eddie Russell
Required Software: MARI 1.4v1

In this MARI tutorial we will learn about hand painting textures in MARI for a character model. We’ll begin this process by learning some basics about MARI. Things like bringing in geometry, creating channels and shaders and understanding the concept of the paint buffer. Next we'll begin painting our character by laying down a base color and then building some variation on top of that. We'll walk step by step through adding paint detail on top of paint detail until we end up with our finished painting. We'll wrap this course up by learning a little about color correction and then how to export our textures out of MARI. After completing this tutorial, you will have enough knowledge of this powerful texture painting application to begin painting your own characters without the use of photographs.

Homepage:/http://www.digitaltutors.com/11/training.php?pid=625

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SimplyMaya - Texture Projection Techniques in MARI

轉載http://www.graphixshare.com/tutorials/312148-simplymaya-texture-projection-techniques-in-mari.html

simplymaya - Texture Projection Techniques in MARI | 750.64 MB

Learn how to quickly create texture projections in MARI, we'll be demonstrating the entire procedure starting from the raw camera images and taking you through the process used to create diffuse, bump, roughness and spec / reflection maps.

The focus of this tutorial is on human skin, but the techniques used here can be applied to any texturing process. All raw camera image references, MARI files and an .obj with the head model are included.

Homepage:_http://simplymaya.com/autodesk-maya-video-tutorial/shading-and-texturing/texture-projection-techniques-in-mari/?tut_id=306

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The Foundry - Mari 2.0v1





MARI is a production proven 3D digital paint tool designed to keep artists painting. Built from the ground up so artists can spend more time being creative and less time managing technical issues, MARI lets artists paint directly onto 3D models, view work in context and spend much less time copying files back and forth between applications.

Designed to meet the needs of even the most challenging VFX painting projects, MARI is capable of handling super high-resolution textures and millions of polygons without slowing artists down. MARI is open, scriptable and interacts well with other VFX tools and Photoshop. With a customisable UI to boot, with MARI, artists can work the way they want to work.
Making life simple, MARI fits around the artist to provide a fast and flexible workflow, where day to day technical issues are a thing of the past and artists can work in ways never thought possible before.

What's new in 2.0:
* Every channel is now a full, non-destructive, layer stack.
* Shaders now use layered channels to control every aspect of the surface look including diffuse, displacement and specularity.
* Fully updated .PSD support means MARI 2.0 works seamlessly with Adobe® Photoshop® and other paint software that reads industry standard .PSD files.
* All the control and flexibility artists know and love from 2D painting applications is now available in full 3D, directly on the model.

System Requirements:
* Windows 7 64-bit
* Quad-core processor
* 250GB disk space available for caching and temporary files (or a minimum of 50GB if you're working on a small project)
* At least 4GB RAM
* Display with 1680 x 1050 pixel resolution
* An NVIDIA or AMD graphics card with at least 1GB of RAM and OpenGL 3.2 support


MARI 2.0 Tutorial


http://www.youtube.com/watch?v=uZpEZefuW6E&feature=player_embedded&list=PLi2GhhsPL-RqO1lS8dK47dzWpogTgIRhT

Home:

http://www.thefoundry.co.uk/products/mari/

Download:

http://uploaded.net/file/b1mzo08h/xfmari21win.rar



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https://docs.google.com/file/d/0B9sTRjHP2R-YdjlMTThRQ1NYYkU/edit

Digital Tutors Mari Beginners guide to Mari

http://www.downeu.net/learning/949793-digital-tutors-beginners-guide-to-mari-2011-tutorials.html



In this course we will be teaching you the essential workflows, terms and techniques to help you get started with MARI. In this course we will be giving you an introductory look into MARI so you can learn essential terms and definitions and start to build a solid foundation in this powerful texturing application. We will start off by covering the basics of MARI- working with projects and looking at the interface. We will then take a look at some key concepts in MARI, like projection painting and the paint buffer. After that, you will learn about channels and shaders and how to use masking to get the best texturing results. And to wrap up, we will look at how you can export your finished texture maps. This series of step-by-step videos was developed with artists new to MARI in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.
Year: 2011
Manufacturer: http://www.digitaltutors.com/11/training.php?pid=33&autoplay=1
Author: Justin Marshall
Length: 1 hour 2 minutes
Distributed by type of material: Video Tutorial
Language: English

Content
1. Introduction and project overview
2. Working with MARI projects
3. Overview of the MARI interface
4. What is the Paint Buffer?
5. Changing projection settings
6. MARI painting basics
7. Working with MARI channels
8. Masking methods in MARI
9. Painting through images and modifying the Paint Buffer
10. Working with MARI shaders
11. Exporting channels from MARI

Sample Files: present
Video Format: FLV
Video: VP6F 1280x720 15.00fps 1000kbps
Audio: MPEG Audio Layer 3 44100Hz mono 96kbps



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https://docs.google.com/file/d/0B2NM-y5JCW3KZUUtOVVkeUlyb1k/edit

The Gnomon Workshop - Painting Realistic Skin in Mari 2.0

http://www.downeu.net/learning/1123166-the-gnomon-workshop-painting-realistic-skin-in-mari-20.html



The Gnomon Workshop - Painting Realistic Skin in Mari 2.0
English | .MP4 | h264 2015 kbps | 1280 x 720 15fps | AAC 44.1KHz stereo | 5h 33mn | 3.13 Gb
Level: Intermediate
Genre: eLearning

In Justin's second texture DVD tutorial, he covers how to paint realistic female skin in the new Mari 2.0. Justin will explore various types of photographic reference as well as demonstrate relatively new techniques to painting pore displacement textures using scanned pore details. He will introduce you to Mari 2.0, the best way to transition from Mari 1.6 or 1.5 and explore the all new and exciting layer system within Mari 2.0 to ensure a 100% non-destructive workflow. To finish off the demos, Justin will show the easiest methods in which to paint convincing eyes that will breathe life and soul into your characters.


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Digital-Tutors – Low Polygon Texturing in MARI




Intermediate | 3h 55m | 3.42 GB | Project Files 429 MB | Required Software: MARI 1.4v3

In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. We’ll get started with this tutorial by setting up our project including some selection groups that will make things easier going forward. From here we’ll dive right in and project some skin textures on our model using some reference photos. Next we will shift our attention to her armor, create diffuse, bump and specular information to match a piece of concept art. Moving on, we will learn about the process of painting in details that don’t exist in our mesh but add visual appeal to the final textures. Finally, we will wrap things up by consolidating the channels moving through our shader, bake them, and then export our maps out of MARI. After completing this tutorial, you’ll be familiar with tools and techniques that can be used in a production pipeline to texture a low poly game character in MARI.

Home:
http://digitaltutors.com/11/training.php?pid=786
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SimplyMaya - Texture Projection Techniques in MARI (Mari材质教程)


 from
http://www.freedl2u.com/ebook/video-training/14054-simplymaya-texture-projection-techniques-in-mari.html

SimplyMaya - Texture Projection Techniques in MARI | 759MB
Duration: 1h 50m | Video: AVC (.mp4) 1920x1080 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English

Learn how to quickly create texture projections in MARI, we``ll be demonstrating the entire procedure starting from the raw camera images and taking you through the process used to create diffuse, bump, roughness and spec / reflection maps.

The focus of this tutorial is on human skin, but the techniques used here can be applied to any texturing process. All raw camera image references, MARI files and an .obj with the head model are included.

Length: 2 Hours 4 Minutes
Level: Intermediate
Software: MARI 1.5 / Photoshop

http://forum.simply3dworld.com/autodesk-maya-video-tutorial/shading-and-texturing/texture-projection-techniques-in-mari/?tut_id=306&sub_cat=0



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The Foundry Mari 1.5v1 (Win64)





文章轉載
http://blog.sina.com.cn/s/blog_7102257901011zry.html


MARI is a production proven 3D digital paint tool, designed from the ground up to let you spend more time being creative and less time managing technical issues. Not only is MARI capable of handling super high-resolution textures and millions of polygons, it is open, scriptable and interacts well with other VFX tools and Photoshop, letting you work the way you want to.


介绍:
MARI 是一个经过3D数码产品雕刻工具,从头设计的,让你花更多的时间来创造和花更少的时间管理技术问题。不仅是玛丽能够处理超高分辨率的纹理和数以百万计的多边形,它是开放的,可编写脚本和交互的视觉特效与其他工具和Photoshop,做你想做的。


——以下是来自CG Society 评论

The Foundry公司的Mari 是做纹理贴图的软件,最初是由 Weta Digital,建议的硬件规格与 Graphics Cards请参考附档。
  Mari是一个可以处理高度复杂纹理绘制的创意工具,Mari源于Weta Digital公司为了制作《阿凡达》而开发的程序,后由The Foundry继续开发成为商业软件,它的优点是快速又简单易用,可以处理高达 32k 的纹理绘图。它是利用 GPU 运算,所以硬件需求较高,须搭配 Nvidia Quadro 系列显卡。曾为电影《第九区(DISTRICT 9)》、《可爱的骨头 (THE LOVELY BONES)》,以及《阿凡达 (Avatar) 》处理极度复杂、细腻的纹理绘制工作 。
  Mari拥有的创意工具超越市面上的2D绘图工具,能够让动画师专注于纹理绘制的工作。它具有一个互动迅速又流畅的操作接口。你可以直接在3D模型上绘制纹理贴图,并能实时观看模型绘制后的效果﹣不但节省不少纹理贴图的绘制时间,更将纹理贴图工作带往前所未见的境界。
  Mari拥有无以伦比的庞大纹理贴图功能,能同时高速处理大数据量并实现高精细的纹理效果。
  Baseblack是最早一批采用MARI的用户。在完成《哈利波特和死亡圣器》后,他们的团队讲述了为什么购买MARI,以及MARI为他们工作流程带来的不同。
  参与了《哈利波特》前几部影片的制作后,Baseblack制作公司又被找来为《圣器》处理独立VFX镜头,而主要的场景由一些规模更大的公司处理。新的VFX工作引起了Baseblack的兴趣,他们又投入到了镜头的处理当中,而且在《圣器》第一部中制作的镜头数量比其他任何一家公司都要多。
  由CG主管Fredrik Sundqvist领导的材质绘制团队在处理这个项目时,The Foundry的品经理Jack Greasley代着新的MARI产拜访了他们,让他们尝试了全新的3D绘制工具MARI。
  “演示时,MARI游刃有余地处理多个非常大的材质让我们立刻感到印象深刻,”Fred说:“我们也喜欢所有的绘制工具,比如很好用的warper和不同的克隆工具。我们想,‘终于有一个能代替Photoshop的3D绘制工具了。’线性的工作流程支持也很不错。
  “我感觉它是开发团队和艺术家们紧密合作的产物。价格不是太高,尤其是这样一种新的工具,所以我们就买了一个,然后决定试试!”
  Baseblack用MARI处理过数量众多的镜头,尤其是邓普利多的坟墓。设计坟墓很简约,坟墓本身需相当新。因此,他们面临的挑战是把坟墓做得很真实,而且不使用划痕、凹痕、污垢和脏点等标准的暗示。
  “我们以前用Photoshop做过大的材质,但是MARI处理大分辨率材质的能力,让我们能一次做多个3D的复合网格,用一些基本层的阴影仿真模拟 我们如何在Maya中设置阴影。另外,脸部材质在放入Photoshop中合并优化前可得知Maya中投射和烘焙贴图。使用MARI中的FBX摄像机投影 器意味着我们可以让整个事物保持“活的”,而且可以直接从不同角度看3D网格。
  Fred总结道:“MARI学起来很直观,用户还可以在mari论坛上获得一些帮助。我们知道一些巧妙的方法,也期待提出一些我们以后希望能看到的一些特性。”
  Baseblack的序列指导Sylvan Dieckmann补充道:“MARI让人印象深刻,它结合的一些功能集学起来很快,因此很快改善了我们制作《哈利波特和圣器》的工作流程。可靠的刷子工具和投射工具是快速制作高质量材质的必不可少的因素,而MARI对这些工具支持得非常好。我想对The Foundry说,干得好!”
  来自其他使用者的评述:
  用Mari作为我的主要纹理工具让我非常高兴, 它能让我用一些16K的图来覆盖UV补丁,从而能完成一些近景和很细节的绘制工作。和 Nuke结合在一起,它能很有效的把这些补丁分级和更改,由此节省很多时间。我非常期待看到新一代的产品所增添一些功能。
  ——达尼尔.发维尼-Framestore 画面质感艺术师
  尽管我不想说客套话,但是它所能提供的服务质量,特别是在细节和数码层深度上,确实给画面质量加工师很多好处。我们终于有了这么一个能为大制作项目而设计的制作工具,用起来真是太棒了。有了一个这么好的开始,我非常期待Mari下一步能推出的产品。
  ——李. 范德比尔 CG Talk 管理者和画面绘图师
  Mari 是一个优雅,容易使用但功能强大的工具。 我曾经担心它复杂的技术程度是不是会违背画师遵循的艺术原理,但是这种担心后来被证实是不必要的。它容易掌握、实用而且功能强大。 我强烈推荐!
  ——斯科特.斯宾塞 Wetashop 物质和数码形象设计师
  3D 质感的绘图曾经是很棘手的事情。 但是有了 Mari,例如画面修补,加光,混合以及背景烘托等,对环境、角色及任何一个数码元素的加工修改,都变得简单了。
  

Introducing MARI 1.5
Now being used for high-end digital painting on more than just film VFX thanks to new feature additions including:

Overlapping UV - Save time with new support for overlapping UVs that allows the same texture to be re-used across 3D models in shared UV space, giving you the freedom of a smooth and robust workflow.
Maya Texture Export - Seamlessly handle patch-based textures with new Maya texture export functionality.
Shadow Support - MARI's new shadow support lets you cast real-time shadows on objects from multiple light sources, increasing the realism of the render and allowing you to see the impact of dramatic lighting on textures.
DDS Cubemap Support - Create amazing environment effects and accurately match the final look of assets with new cube map support.
Mirroring in the Paint Buffer - Paint symmetrical objects faster with new mirroring support in MARI’s paint buffer.
Normal Mapping functionality - Paint normal maps on the fly from bump maps to simplify and give flexibility to the artistic process.
Photoshop ABR brush import - Import custom brushes from Photoshop and MARI remembers them, letting you paint freely with the familiar tools you know and love.
Luminosity paint through - Get results faster with MARI’s new Luminosity paint through mode, letting you move from luminosity to alpha, adding live transparencies quickly and easily without having to jump back and forth from Photoshop.



Home: http://www.thefoundry.co.uk/products/mari/
New features:(新特性预览)
http://v.youku.com/v_show/id_XNDM3NDM4OTY4.html

Download
Install
http://www.thefoundry.co.uk/products/mari/product-downloads/

Crack only
http://www.t00y.com/file/8759296

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https://docs.google.com/file/d/0BzywSl1KAPB-aUJHcXVpZmp5ZGc/edit






FXPHD MAR101 – Introduction to Mari Full

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FXPHD MAR101 – Introduction to Mari Full
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