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Digital-Tutors – Introduction to Rigging in Maya Beginner | 4h 35m | 2.96 GB | Project Files 49 MB | Required Software: Autodesk Maya 2013 IRun Time: 4h 34m Release Date: November 1, 2012 Author: Delano Athias Required Software: Autodesk Maya 2013 在本套教程中,我们将介绍外观为操纵的工具和技术在Maya中!我们将首先学习的基础知识,包括如何建立稳固的命名约定如何使用Maya的联合和IK手柄工具。然后,我们将设立一个加强的IK台,使用的反捻钻机,保留体积,以及皮肤加权技术,多节点编辑器来创建更复杂的主题。 In this set of tutorials we will take an introductory look into rigging tools and techniques in Maya! We'll start by learn the basics, which include everything from how to establish solid naming conventions to how to work with Maya's joint and IK handle tools. We'll then cover more complicated topics like setting up an enhanced IK rig, using the Node Editor to create a counter twist rig that preserves volume, as well skin weighting techniques, and more. Home Page: _http://digitaltutors.com/11/training.php?pid=824 Download Links:- http://pan.baidu.com/share/link?shareid=460232&uk=2570377594&third=15 |
Labels: CG Tutorials, Digital-Tutors, maya rigging, maya tutorials